| Level |
KXP |
Wizard 123 456 789 |
TH |
| 1 | 0 | 1-- --- --- | +1 |
| 2 | 5 | 2-- --- --- | +1 |
| 3 | 10 | 21- --- --- | +1 |
| 4 | 20 | 22- --- --- | +1 |
| 5 | 40 | 221 --- --- | +2 |
| 6 | 80 | 222 --- --- | +3 |
| 7 | 150 | 322 1-- --- | +3 |
| 8 | 300 | 332 2-- --- | +3 |
| 9 | 450 | 333 21- --- | +3 |
| 10 | 600 | 333 32- --- | +4 |
| 11 | 750 | 433 321 --- | +5 |
| 12 | 900 | 444 321 --- | +5 |
| 13 | 1050 | 444 322 --- | +5 |
| 14 | 1200 | 444 432 --- | +5 |
| 15 | 1350 | 544 432 1-- | +6 |
| 16 | 1500 | 555 432 2-- | +7 |
| 17 | 1650 | 655 443 2-- | +7 |
| 18 | 1800 | 655 443 21- | +7 |
| 19 | 1950 | 655 543 22- | +7 |
| 20 | 2100 | 655 544 32- | +8 |
| 21 | 2250 | 655 544 321 | +9 |
| 22 | 2400 | 665 554 322 | +9 |
| 23 | 2550 | 666 654 332 | +9 |
| 24 | 2700 | 776 655 432 | +9 |
| 25 | 2850 | 776 655 443 | +10 |
| 26 | 3000 | 777 665 543 | +11 |
| 27 | 3150 | 777 665 554 | +11 |
| 28 | 3300 | 887 666 654 | +11 |
| 29 | 3450 | 887 776 655 | +11 |
| 30 | 3600 | 888 777 665 | +12 |
| 31 | 3750 | 888 777 766 | +13 |
| 32 | 3900 | 988 887 776 | +13 |
| 33 | 4050 | 999 888 777 | +13 |
| 34 | 4200 | 999 988 887 | +13 |
| 35 | 4350 | 999 999 888 | +14 |
| 36 | 4500 | 999 999 999 | +15 |
|
| Requisites: | Int
26,
Dex
23 |
| Alignment: | any |
| HD/level: | 1d4 |
| Weapon Prof.: | 2+level/3 |
| To Hit Table: | M-U0 |
| Save Table: | M-U0 |
| Reference: | RDM |
| Groups: | Wizard, Futureshifted |
| Complexity: | CF=4 |
| Can specialize in Invocation, if you do, pick a major opposite school. |
| When you material component one of the new spells below for effect, raise it to ^(LVL-1). |
| When you material component one of the new spells below, replace "One target" with "CL targets". You cannot material component to hit a group at all. You are allowed to hit 2 targets at level 1. |
|
| New Invocation spells for Blaster0 class: |
| Acid Blast (all SL's): One target takes CL*SL Vile Acid dmg (no save, cannot be regenerated) |
| Force Throw (all SL's): One target is thrown backwards 5*CL*SL feet (no save, takes falling dmg as normal, leaves it's group) |
| Glass Shards (all SL's): One target takes CL*SL Glass dmg (no save) and is Sharped (BW save) |
| Time Beam (all SL's): One target takes CL*SL Time dmg (no save) and is Slowed for SL s (RSW save) |
| Void Zone (all SL's): One target is disintegrated (PP save with DC=CL*SL, yes it's an easy save at low level) |
| Wood Spikes (all SL's): One target takes 2*CL*SL Wood dmg (no save) |
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