Exponential Blaster0


Level KXP Wizard
123 456 789
TH
101-- --- ---+1
252-- --- ---+1
31021- --- ---+1
42022- --- ---+1
540221 --- ---+2
680222 --- ---+3
7150322 1-- ---+3
8300332 2-- ---+3
9450333 21- ---+3
10600333 32- ---+4
11750433 321 ---+5
12900444 321 ---+5
131050444 322 ---+5
141200444 432 ---+5
151350544 432 1--+6
161500555 432 2--+7
171650655 443 2--+7
181800655 443 21-+7
191950655 543 22-+7
202100655 544 32-+8
212250655 544 321+9
222400665 554 322+9
232550666 654 332+9
242700776 655 432+9
252850776 655 443+10
263000777 665 543+11
273150777 665 554+11
283300887 666 654+11
293450887 776 655+11
303600888 777 665+12
313750888 777 766+13
323900988 887 776+13
334050999 888 777+13
344200999 988 887+13
354350999 999 888+14
364500999 999 999+15
Requisites:Int 26, Dex 23
Alignment:any
HD/level:1d4
Weapon Prof.:2+level/3
To Hit Table:M-U0
Save Table:M-U0
Reference:RDM
Groups:Wizard, Futureshifted
Complexity:CF=4
Can specialize in Invocation, if you do, pick a major opposite school.
When you material component one of the new spells below for effect, raise it to ^(LVL-1).
When you material component one of the new spells below, replace "One target" with "CL targets". You cannot material component to hit a group at all. You are allowed to hit 2 targets at level 1.
New Invocation spells for Blaster0 class:
Acid Blast (all SL's): One target takes CL*SL Vile Acid dmg (no save, cannot be regenerated)
Force Throw (all SL's): One target is thrown backwards 5*CL*SL feet (no save, takes falling dmg as normal, leaves it's group)
Glass Shards (all SL's): One target takes CL*SL Glass dmg (no save) and is Sharped (BW save)
Time Beam (all SL's): One target takes CL*SL Time dmg (no save) and is Slowed for SL s (RSW save)
Void Zone (all SL's): One target is disintegrated (PP save with DC=CL*SL, yes it's an easy save at low level)
Wood Spikes (all SL's): One target takes 2*CL*SL Wood dmg (no save)